13 Claude Opus 5.5 Video Examples, Prompt by Prompt: What Creators Asked For

A 15-second motion graphics reel written by Claude Opus 5.5, shown in four frames: kinetic type, a wave of dots on a grid, a shape in mid-morph, and an end card

A Claude Opus 5.5 video is an animation the model writes as code. A browser draws it one frame at a time, and the frames are saved as an MP4. Because every frame comes from code, the strongest examples look like motion design: crisp type, precise color, mocked-up interfaces, charts, and shapes that morph from one scene into the next.

Look at 475 public Opus 5.5 videos and about six in ten are motion graphics, four in five are 16:9 landscape, and the median length is 30 seconds.

How Opus 5.5 Turns Code Into Video

Veo, Kling, and Seedance paint pixels. Opus 5.5 instead produces one self-contained HTML file built with Canvas, SVG, CSS, GSAP, or Three.js. A headless browser renders that file frame by frame, and ffmpeg encodes the frames into a video (Hugging Face walkthrough, Claude Video index). Of those 475 videos, 336 use Canvas, the most popular option; SVG shows up in 193 and Three.js in 141. Video isn't mentioned anywhere on the Opus 5.5 announcement page, so this use came from creators experimenting on their own.

The pipeline in four steps: a prompt goes in, Opus 5.5 writes the scene code, a browser draws each frame, and ffmpeg turns the frames into an MP4

Treating video as code changes three things in practice:

  • Type stays crisp and colors stay exact. On-screen type is real type, so the hex code you write in the prompt is the hex code that shows up in the frame.
  • Revisions cost little. Reworking a scene means editing a handful of lines.
  • Photorealism isn't on the table. Deedy Das, who made one of the examples below, said that for explaining technical ideas, "photorealistic video gen like Seedance is not very useful here" (post).

Left to its defaults, Opus 5.5 drifts toward centered text over a gradient with every element fading in, and that is why so many of the first videos resembled each other (Rexan Wong's breakdown). The stronger examples have four traits you can spot within seconds:

  1. The pacing varies. Quick cuts alternate with moments that pause for a beat.
  2. The type is layered: one line dominates, smaller labels support it, and the reading order is obvious.
  3. Scenes flow into each other, with one shape becoming the next scene.
  4. The video lands on a final card or a clean loop point.

Showreel-Style Motion Pieces

1. The One-Sentence Showreel Prompt Dozens of Creators Reused

Stephan Livera's Opus 5.5 showreel in three frames: a demo of easing curves, huge kinetic type spelling "OUT.", and a red end card that says "CLAUDE motion designer"
Taken from Stephan Livera's post (16,983 likes, 15 seconds, 16:9).

The entire prompt is a single sentence:

make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.

Opus presented the result as a design portfolio, complete with a timecode HUD and chapter labels. In one chapter, six easing curves animate next to each other beneath "Six ways to get from A to B." In another, a looping tile pattern covers the screen. One word slams in at poster scale before a red end card wraps things up. The sentence supplies a goal, a duration, and a level of ambition, then hands every content choice to the model. That makes it useful for testing what Opus can do and weak for anything tied to your own brand.

This sentence, or something very close to it, sits behind at least 90 public Opus 5.5 videos, among them reels from Ajith (4,057 likes) and Leon Abboud, and each one looks different. We ran the same sentence through Opus 5.5 too:

A reel produced by Opus 5.5 from that same one-line prompt, in five frames: the word MOTION, red and black dots forming a wave, a dotted square halfway through a morph, the word HOLD with outlined echoes, and an orange end card that says OPUS 5.5 motion designer
Our run of the same prompt: 15 seconds, 450 frames.

Stephan's reel leaned on easing curves and a tile pattern. Ours started with a bouncing ball that bursts into the word "MOTION," then cut to a wave of 2,304 dots and a ring of points that morphs from circle to square to star.

Three Product Launches

2. A Made-Up Inference Startup, Launched From a Single Line

Deedy Das's launch video for an invented startup named muda, in three frames: a grid of GPU clusters running at 94% utilization, the Japanese word muda, which means waste, and the closing logo
Taken from Deedy Das's post (3,264 likes, 26 seconds).

make a modern slick and punchy video for a modern startup that works on inference

With no company name in the prompt, Opus made one up and called it "muda," Japanese for waste. The video opens on a user waiting 2.81 seconds for a response, moves to a GPU cluster that climbs to 94% utilization, and finishes on a logo. A small numbered label sits on each scene, the way chapters appear in a keynote. Nobody asked for the problem, product, proof, and name structure, and it showed up anyway. Deedy spent about a minute and roughly $2 on it.

The product, the figures, and the name are all invented. For a real launch, those details have to come from you.

3. A SaaS Launch Video Using a Real Product's Assets

Moritz Kremb's SaaS launch video built around Notion, in three frames: the line "Docs here. Chats there. Tasks everywhere." beside app icons, a project board screen, and the line "Get answers, instantly. With citations."
Taken from Moritz Kremb's post (418 likes, 46 seconds).

Moritz told Opus to choose a product people recognize and to fetch real assets for it:

I want you to create a highly professional SaaS product launch video. Go and find some SaaS, preferably just one that people know, so it's easier to identify with it. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet.

Opus went with Notion and used the standard launch-video beats: "Docs here. Chats there. Tasks everywhere." over drifting app icons, a rebuilt project board, a feature line paired with a chart, a strip of customer logos, and an end card where a cursor clicks the call to action. The real product context is what makes it feel specific. To do the same for your own product, paste in screenshots, your headline, and your list of features. Because the brand and logos belong to Notion, this one is best treated as a demo.

4. A Photo-Print App Launch in One Unbroken Take

zero's launch video for a print app named develop, in three frames: a glass slider relighting a landscape photo to golden hour, the same photo shown on a phone and in a laptop window, and the photo hanging as a framed print on a real wall
Taken from zero's post (2,103 likes, 29 seconds, 1:1).

The prompt is several thousand characters long and is divided into <inputs>, <direction>, <structure>, <build>, <gotchas>, and <start> blocks. Here is how the direction block begins:

An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. [...] Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template.

A button turns into a photo, a glass slider relights that photo to golden hour, the picture travels from a phone into a browser window, and the video closes on a framed print hanging on real footage of a wall. Spelling out what you don't want strips away the template feel faster than piling on adjectives. The prompt also asks Opus to present a beat map and four still frames before writing the whole video. The creator provided the photos, the music, and the wall footage, and the prompt requests them up front.

All three launch videos share one arc: a hook, the product, a handful of features, and an end card. The App launch video template on opus6.video lays out that same structure, with a headline, three features, and a closing URL, ready for your own details.

Interface Motion and App Tours

5. Nine Interface States From One Morphing Shape

zero's UI motion video in three frames: a black volume slider, a chart card with a Day/Week/Month switch, and a command palette with a search for "frame"
Taken from zero's post (12,044 likes, 14 seconds, 1:1).

Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags.

One black element cycles through a button, a checkmark, a music player, a volume slider, a toggle, a set of tabs, a chart, a ⌘K command palette, and a toast before returning to the button. Each change is set off by a cursor in time with a 120 BPM track, and because the final frame matches the first, the clip loops seamlessly.

Two decisions carry it. A single continuous object stays on screen, which keeps the eye engaged for all fourteen seconds, and the prompt locks in the tempo ("120 BPM, 7 bars, something happens on every beat"), so each morph has a beat to hit. The states themselves are generic, so for your own app you would replace them with real screens. That version is what the Product walkthrough template on opus6.video is designed for: a cursor clicking its way through your interface.

Short Ads and Brand Intros

6. A 9:16 Fintech Ad Built for the Feed

David Marcus's vertical ad for Lightspark in five frames: "Money still moves like it's 1973", a USD to MXN transfer done "In seconds", "For humans. And AI agents.", "The TCP/IP of money.", and the Lightspark logo
Taken from David Marcus's post (283 likes, 23 seconds, 9:16).

make a punchy and modern short video for social that promotes @lightspark capabilities. Needs to be production grade with sound

Big type sits on a pale grid with one idea per screen: "Money still moves like it's 1973," a USD-to-MXN transfer finishing "In seconds," followed by "For humans. And AI agents" and "The TCP/IP of money" ahead of the logo. The pitch rests on the contrast between a 1973 date and an instant transfer, and each line is readable on a phone with the sound muted.

7. A Kinetic Type Bumper Exactly 20 Seconds Long

TechHalla's identity bumper in three frames: "STOP SCROLLING" set in heavy white type above a tick ruler, the word "WORK", and the handle "@TECHHALLA" over a magenta bar
Taken from TechHalla's post (270 likes, 20 seconds, 1:1).

DURATION: exactly 20.00 seconds. LOOPABLE: frame 0 == frame last (position, opacity, cursor if any).
FORMAT: one HTML file, 1080×1080 (square, X-native). 60fps.
PALETTE (strict): bg #0A0A0A, magenta #FF2BD6, acid green #B8FF00 [...] No other hue

Bold white type on black, acid-green characters that scramble and then settle into words, and a handle that types itself out across a magenta bar. The prompt achieves that look through numbers: a precise 20.00-second loop, 60fps, and three hex codes plus "no other hue." Replace the palette with yours and keep the same precision. Since there is so little space for content, a bumper like this is best used as an intro or outro.

For short branded clips, opus6.video supports 9:16 and 1:1 formats and has a Logo reveal template. Its effect library catalogs motion styles similar to these (letter drop, decode scramble, stretch slide-in), each with exact wording you can paste into a prompt.

The effect library on opus6.video with four text effects on display, letter drop, masked rise, typewriter cursor, and stretch slide-in, each paired with prompt wording you can copy

Explainers and Data Videos

8. A Negroni Recipe With Every Measure on Screen

Rory Flynn's Negroni recipe animation in three frames: gin pouring into a glass next to a "1 oz GIN" step card, the drink stirred for 20 seconds, and the finished cocktail with "CIN CIN! 1:1:1"
Taken from Rory Flynn's post (1,025 likes, 30 seconds, 1:1).

We're going to try a little test. Do you think you could render a recipe motion graphic animation using javascript or html (w/e you think will produce the best) to show the full recipe from start to finish (empty glass to completed cocktail) - Explainer video style - Showing the recipe ingreidents + measurements as they're going into the cup. Should be a 30s video.

Rory didn't specify a cocktail, so Opus settled on a Negroni. A hand-drawn glass fills one layer at a time, with measurement ticks running up its side. A step card reads "1 oz GIN" or "20 SEC STIR," while a six-step tracker at the bottom ticks off ice, gin, Campari, vermouth, stir, and peel as each one happens.

The tracker is the idea worth taking. Any step-by-step video is easier to follow when viewers can see their position in the process. If you need a particular recipe or product, name it in the prompt, or the model will choose one for you.

9. Recursion Taught in a New Genre Each Scene

Ethan Mollick's recursion video in three frames: a fern frond shot like a nature documentary, a cartoon creature in a kids' TV style saying "the TINIEST doll!", and a closing screen asking "STILL CONFUSED?" with the video playing inside itself
Taken from Ethan Mollick's post (554 likes, 75 seconds).

A video explaining recursion, where every explanation about recursion has a radically different video style, make this self-referential & clever & fast moving.

Every explanation sits inside the previous one and changes genre each time: corporate explainer, nature documentary, movie trailer, kids' TV. Along the top, a "call stack" bar grows deeper with each layer, and the last shot shows the video playing inside itself beneath "STILL CONFUSED?"

10. A Timeline of AI's Turning Points

klöss's video on the history of AI in three frames: an artificial neuron diagram marked 1943, the ELIZA chatbot from 1966, and the title card "The Machine That Learned"
Taken from klöss's post (192 likes, 2 minutes 52 seconds).

make a video highlighting key moments in the history of AI.

From that single line, Opus built a dark timeline with orange accents, split into numbered chapters: the 1943 artificial neuron rendered as a logic diagram, ELIZA's 1966 conversation typed out on a terminal, and a bar chart of the 2012 ImageNet results. Narration runs as a caption line along the bottom, and the end card credits Claude with the motion design, sound design, and code. Timelines fit code animation well, since every moment is a piece of text, a number, or a simple diagram.

Every date and figure came from Opus itself, so check them before you publish an explainer of this kind.

These three explainers are made of text, numbers, and diagrams, which is where code animation is strongest. opus6.video offers Explainer, Data story, and Recipe & how-to templates for videos like these. Its videos max out at 30 seconds each, so a longer explainer such as #9 or #10 would need to be broken into parts.

Story Animations and History Pieces

11. The Human Story in Origami and Doodles

songkeys's origami-style animation in three frames: a single figure on a hill at sunrise, the Earth at night dotted with glowing linked icons, and a sketchbook page where a pencil draws a small creature
Taken from songkeys's post (423 likes, 1 minute 48 seconds).

Create a short origami / doodle-style animation showing humanity's development, progress, and civilization from birth to the present, and ultimately the hatching of AI. [...] Style: doodly, cute, warm, strongly narrative, no spoken language (simple text is OK, but don't use too much explanatory/narrative text, because I want different civilizations to be able to understand it), poetic, moving, high quality.

Gentle paper-cut hills at sunrise lead to a first village, then to the Earth at night threaded with glowing icons, network lines fanning out across a village, and finally a sketchbook page where a pencil draws a small creature. Requesting "no spoken language" pushed the entire story into images, which means the video plays in any market with no translation needed.

12. 250 Years of U.S. History, Told in Sand

Michael Guo's sepia sand animation in three frames: covered wagons rolling west in the 1840s, a steamship sailing past the Statue of Liberty in 1886, and crowds at the Washington Monument in 1963
Taken from Michael Guo's post (349 likes, 2 minutes).

Make a 2-minute sand animation that tells the story of 250 years of U.S. history. Keep it lively, engaging, and tasteful. Add appropriate background music and sound design.

Grainy sepia silhouettes fill each scene, with a year stamped in the corner: wagons rolling west in the 1840s, a steamship passing the Statue of Liberty in 1886 beneath the line "Give me your tired, your poor...", the crowds of 1963, and fireworks above "250, 1776-2026." From just two words, "sand animation," Opus produced the sepia grain, the silhouettes, and transitions that look like sand being brushed away.

13. A Train Window Through All Four Seasons

Ole Lehmann's train window animation in three frames: a summer landscape framed by purple curtains with a coffee cup on the table, an autumn scene in orange and red, and a snow-covered winter view
Taken from Ole Lehmann's post (264 likes, 30 seconds).

4 seasons passing outside a train window, a cozy carriage, a cup of coffee on the table, Grand Budapest Hotel style

Purple curtains, two table lamps, and a coffee cup hold still in a fixed, symmetrical frame while the view outside cycles through spring, summer, autumn, and winter and then returns to blossom, with a pink palace on a distant hilltop. Naming the film handed Opus the symmetry, the pastel colors, and the pink building in four words.

Each of the three story pieces names a medium or a reference: origami, sand, a Wes Anderson film.

Patterns Across the 13 Prompts

The one-line showreel prompt gave back polished reels that could have come from anyone. The launch videos that pass for a real company's work had real context behind them: a product, screenshots, a palette, and photos or footage supplied by the creator. Rexan Wong summed it up: "everyone has the same model. the context you give it is what makes it look pro" (post, 6,730 likes).

Six of the 13 prompts specify a duration or tempo, and those six include the two most-liked videos in this list (#1 and #5). Across the full set of 475 public videos, half run between 15 and 43 seconds. When no length is given, Opus decides on its own: klöss's one-line history prompt had no duration and returned a video close to three minutes long.

The creators also named styles outright: origami, sand animation, Grand Budapest Hotel, Apple keynote, Dribbble-level UI motion. Every one of those names carries a palette and a pace that would otherwise need a full paragraph to spell out.

The longest prompts plan first and animate second. They request a beat map, a list of states, or still frames before any code gets written, which brings problems to the surface while they are still cheap to fix.

Effort ranges widely. The quickest took about a minute and $2 (Deedy Das); the slowest took about eight hours, for a launch video whose soundtrack was written in code (Leon Lin). In between: 15 minutes (Chain), 19 minutes including two revisions (David Ch), and three prompts (Miles).

Where Opus 5.5 Video Falls Short

  • It can't film anything. If you need a real-looking person or place, reach for a video generation model like Veo or Seedance, or pick up a camera. Opus can then edit that footage and layer type and graphics over it, but only in a setup that loads your video files, such as Claude Code with Remotion, where the <OffthreadVideo> component drops video clips into a composition. opus6.video builds videos from a written description and doesn't accept video input.
  • It won't record an actual song or voiceover. In #4 and #5, the creators provided the music and Opus synced the animation to it. Opus can also write audio in code, as Leon Lin did for a complete soundtrack and sound effects, but a recorded song or voiceover still has to be sourced elsewhere.
  • It has no idea what your brand looks like. Give it no reference, logo, or palette and the output slides back toward the same centered-text style.

Making an Opus 5.5 Video of Your Own

Choose where to start based on what you already have:

  • If you just want to see its range, run the showreel prompt from #1.
  • If you're announcing a product, borrow the launch structure from examples #2 through #4 and fill in your product name, three features, and brand colors.
  • If you need more than 30 seconds, or want to use your own footage and audio, work in Claude Code with a renderer such as Remotion or HyperFrames.

The Do-It-Yourself Route

Pair Claude Code with a render pipeline that opens the HTML in a headless browser, grabs every frame, and encodes the result with ffmpeg. The Hugging Face walkthrough goes through the details. This is the route that handles long videos, audio, and footage.

The Browser Route

opus6.video runs Claude Opus 5.5 on your behalf, so there's no Claude subscription or local setup involved. Describe the video you want, or begin from a template such as Designer showreel, App launch video, or Product walkthrough, then choose 16:9, 9:16, or 1:1 and a length of 10, 15, or 30 seconds. Opus 5.5 drafts a storyboard and writes the scenes; you adjust them in chat and download a 1080p MP4. The videos are exported without sound, so add music in your editor.

The opus6.video generator with its App launch video template open: a prompt for an app named Lumen, the 16:9 format, a 30-second length, and a Generate video button

Common Questions

Is There a Length Limit on Opus 5.5 Videos?

When you render on your own setup, there's no hard cap; the examples in this post range from 14 seconds to almost 3 minutes. Longer videos need more render time, because each frame is drawn and captured individually. On opus6.video, each video can be up to 30 seconds.

Is It Okay to Borrow These Prompts?

Yes, as a starting point. Replace the product, subject, and palette with your own. The videos belong to the people who made them, so link back to their original posts.

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